Usman Haque Interview: The software of space

Usman Haque Interview: The software of space

The always excellent content from Tish Shute at Ugotrade recently interviewed Pachube founder Usman Haque.

 

A few highlights for me from Usman included:

 

"The final strand of thought relates to Pachube’s emphasis on “environments” rather than “sensors.” I believe that one of the major failings of the usual ubicomp approach is to consider the connectivity and technology at the object-level, rather than at the environment-level. It’s built into much of contemporary Western culture to be object-centric, but at the level of “environment” we talk more about context, about disposition and subjective experience. An ‘environment’ has dynamic frames of reference, all of which are excluded when simply focusing on devices, objects or mere sensors. If one really studies deeply what an ‘environment’ is (by this I mean more than simply saying that “it’s what things exist in”), one begins to understand that an environment is a construction process and not a medium; nor is it a state or an entity."

 

and a little further on"

 

"Part of Pachube’s emphasis, in not making specific connections more important than others, is that the community can develop new types of connection. So, while of course it makes it relatively simple to create remote control connections between seemingly unrelated entities (like mobile phones and houses; or web pages and furniture); and it makes it relatively simple to connect up environmental conditions from the physical world to seemingly distant Second Life (or, more interestingly to me, OpenSim ) which can make it a more viable interactive environment; and it makes data aggregation and comparison possible between wide ranges of energy consumers to facilitate aggregation analysis; but, the point really is to make it easy for people and companies to build in this kind of connectivity and invent new uses.

"

You can read more about Usman's latest project Pachube here.

 

You can read the whole interview here.


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